This technical reel utilizes Wwise integration with Unity 3D Game Kit, courtesy of the School of Video Game Audio.
A full video playthrough of the level is available here:
My first project with the team at Small Loan Studio, The Ouroboros Express, is out now.
I served in a leadership capacity and was responsible for all sound design and audio implementation. I also handled voiceover design/editing, and I contributed music to the soundtrack.
Since 2023, I've been a part of the team at Toontown Rewritten. My most recent playable contribution is the Under New Management update, released in May of 2024!
Currently, I'm contributing to Clear Coasts and a number of other projects!
Get some free, bite-sized sound libraries I've made over the years at the link below:
me with my guys
I've been making sound my entire life, but I got started in audio when I received a copy of FL Studio 11 for Christmas when I was 14. I went on to get my BS in Music Technology, concentrating in studio recording audio post-production.
To me, sound design is about creating compelling audio experiences that allow narratives to flourish. Through sound, we can enable the player to be more immersed in the stories we're telling.
Today, some of my 'required reading' games are: Citizen Sleeper, Outer Wilds, Alan Wake 2, 1000xRESIST, Judgment, Jak & Daxter, Ratchet and Clank, and more.
You can find my resume/CV here
You can also learn more about projects I've worked on here
And you can contact me at hi@noahcampodonico.com