Sound Design
Sound Design
Technical Reel breaking down implementation and sound design for Unity 3D Game Kit. Integration courtesy the School of Video Game Audio
Level playthrough of Unity 3D Game Kit's first level, with sound design and Wwise implementation by me. Integration courtesy the School of Video Game Audio
Cinematic Redesign from Deus Ex: Mankind Divided Trailer (Eidos Montreal, 2015)
Gameplay Redesign from Planet of Lana (Wishfully Studios, 2023)
Cinematic Redesign from Genshin Impact 3.2 Quest "Where the Boat of Consciousness Lies." (miHoYo, 2022)
Gameplay Redesign from Scarlet Nexus's Kagero/Kyoka Boss Fight
Cinematic Redesign from Final Fantasy XIV: Endwalker's Full Trailer (Square Enix, 2021)
A compilation of several video clips I worked on in April of 2024 as a part of Airwiggles April Audio Challenge
Sound Design and Implementation for my Global Game Jam 2024 game "Davidson Family"
This is a quick playthrough of a basic Unreal Blueprint I created for the soundtrack to the game Cat-A-Strophic.
This visual script was created in an empty environment at the time, before being ported to the main project, where additional programmers attached my pre-set transitions to different parameters.